A downloadable game

Ruins of Majika - Gather, Craft, Survive, Defend, Thrive! Collect essential resources to forge weapons and armor, strategically build impenetrable defenses, and endure the perils of an island teeming with foes that emerge in the shroud of night. Elevate your strength each day in this exciting sandbox survival game.

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Game Released: 19 January 2024

Steam Page: 

https://store.steampowered.com/app/1902640/Ruins_of_Majika/

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OLD ---

Note: Development is still ongoing and some of the screenshots and game mechanics showcased here are constantly updated and improved. What you see here is the current state and iteration of the game which may change and may not reflect the final product.

To do: Planned core addition: Decision-making will be at the very heart of the game. when given a choice, there will be no going back or retracting your choice. and will have to live with the benefits or any consequences of the choice you have made. from quests, item discoveries, a collection of weapons, epic boss fights, puzzles, and dungeons.

Dec 2023 - Finishing up the "Dark forest level". testing and Finalizing builds for Steam release in January 2024.

Nov 2023 - Ongoing preparation of the full Steam page, revamp of art assets and adding the remaining levels of the game. currently working on the frigid gane level with new enemies and structures.

Oct 2023 - Ongoing polishing of the main level, adding better VFX and SFX, and doing some game marketing.

Sep 2023 - preparation of a test demo for game testers.

Check it out here:

https://ko-fi.com/post/New-towers-that-will-aid-you-in-your-defense-V7V4P1XHQ

Aug 2023 - Game update version 1.02 is released and can be tested and is in ongoing play testing with improved menu UIs, new tower variations, and new item recipes and types. bug fixes and balance changes.

Jul 2023 - Received a bunch of feedback from the last round of playtesting. I have implemented an update with new changes and bug fixes based on the feedback given by the community.
Check it out here: https://ko-fi.com/post/Hatchy-Majika-C0C0MWMUU

Jun 2023 - Ongoing play testing.

May 2023
 https://ko-fi.com/Post/Balance-changes-bug-fixes-Z8Z4LD6PQ

Apr 2023 - Ongoing implementation of multiplayer functionalities and dedicated server hosting of the game.

Mar 2023 - Ongoing implementation of full controller support, UI updates, and a brand new type of corrupted monsters added into the game.

Feb 2023 - Implementation and addition of tower defense mechanics into the game and introduction of new monster enemies from the Hatchy Pocket IP.

Jan 2023 - Ongoing work on creating a brand new playable build for the game. Update the game to its new v.01

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Dec 2022 - Night and Day transition has been added and will spawn stronger enemies by night. Some of the art assets are replaced or improved while new things are added to accommodate for the expanded biomes the player can go to. New screenshots will be added this January 2023 and a new demo of the game's 2nd iteration this February.

Nov 2022 - Ongoing integration and using the survival engine as a code base for the game.

Oct 2022 - Start adding quests, objectives, and new abilities to all weapon types. Improved Ai enemy behavior and loot drop table adjustments.

Sep 2022 - added new weapon types and armor variations.

Aug 2022 - Loot drops are now added to the enemies and chests all over the game world. Introduction of spell functionality to easily kill groups of mobs for farming weapons and armor. A brand new start screen is also updated and the in-game UI changes.

Jul 2022 - Integration of Map and Minimap systems, and implementation of a core gameplay loop where the player needs to reset and increase the level of difficulty for better loot quality and higher loot drop chances.

Jun 2022 - Integrating inventory systems, quests, shops, saving, and designing levels.

May 2022 - This month I have added an Inventory and a new UI to indicate the player/enemy's hp.
I am also testing the enemy combat feel and placement on the map. I am currently prototyping the first level, testing player movement, and camera. this will be a click-to-move game using a mouse and a zoom-in & out functionality for a better look.

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Finally made a significant improvement to our in-game start screen. Here's a look at the brand-new title screen.

NEW Title Screen :


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Comments

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May I know which part of the game the player will decide and that decision will won't able to undo po

Hi there, that part of the game is not yet available on this test. What will happen is, after the player completes this level the player will have to decide with for example:

Option A - go to town A or  Option B - go to town B. 

Depending on the quests and how he approached things in the game. if the player chooses to go to town A. then the player will never ever see what's in town B. unless he goes to another playthrough. this goes the same if the player selects the other option B. won't be able to go back and see what is in option A.

I have planned it as a branching type of levels which there will be levels, towns, or rewards that the player will not be able to experience once the decision is made.

In short, once you choose something whether it is between towns to go, or rewards to receive, or quests to follow. you will not ever see the other side of it unless you replayed the game.

I'm still working on it and will let players try it in the future.

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Seems cool

I think its very hard to make a lot of level since the level design is node branching

^_^

nice map

Thank you, I have been iterating and expanding the game world better.